Posted by John Roberts on December 06, 2003 at 01:19:13:
In Reply to: Re: joystick/mouse parametrics posted by Bink on December 06, 2003 at 00:07:22:
: : FWIW, I have since seen joy sticks that get you most of the way there but still probably a little too unconventional for a serious product.
: I'm glad your contraption didn't see life, JR! ;^) It sounds like it was too clunky for production. Did you get a proof of concept at least? Brownie points?
: You needed a 3-way joystick.
: A joystick that includes torsional rotation sensitivity isn't a super-common audio item. And how well would it keep its position once you attained your desired filter shape? Nearby mechanical shock could bump it in the XY plane. Cool idea, though. Today, a mouse with a scroll button could serve as your joystick to give you three axes at once. Of course, you would have to unassign the mouse when you were done with it or again, you'd have mechanical shock delivering unwanted system tweaks.
: A relatively simple software tweak would deliver 3-way mouse functionality to a computer-controlled digital parametric. I can think of one right now... ;^) If someone really wanted to implement it, the feature could be out fairly quickly.
: -Bink
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I've got notebooks full of ideas that while novel didn't make my cut. No I never reduced the graphic-parametric to practice. I didn't visualize a happy ending.
I've already posted to the effect that as far as I'm concerned the concept of GEQs are obsolete. For perspective I was thinking about this design concept some 20 years ago. As a designer/inventor I'm more interested in where we're going. Where we are now will soon be where we were.
FWIW I have seen joysticks with x,y, and z pots, but still passed on the idea. For a new concept to be merchantable it needs to be more than just different. People have to be willing to give you their hard earned money for it... preferably lots of people....
JR